Industrial Design, Seattle

WORK       ABOUT

Future Home

As a designer, I worked with over 250 clients and contractors to design custom furniture and cabinetry for each's unique spaces and functionality needs. I designed to company construction methodologies, aesthetic and manufacturing principles, and hands on customer service values to have an outcome of appreciative customers. I managed projects from design, technical drawings, and parts drawings to be CNC machined.
C O M P A N Y
University

Y E A R
2015

R O L E
Industrial Design, Research, Strategy
System Goals

  • Create delightful and intuitive user experiences through interacting with physical objects that fulfill  basic human needs like security, entertainment, health, and self confidence.
  • Research current and future forms of ubiquitous computing to understand how we can control the smart home before big data and big context are relevant and popular technologies.
  • Gain confidence with form development, prototyping, and model making through iterative concept development and model making processes.
  • Present the user experience to clearly show how the actions we take for granted can be enjoyable and productive through the use of technology.

Visual Subtlety

A  task lamp that notifies.

Our notifications are signaled to us through our phones with a sounding ping to keep us connected to our personal data and information. This method is obtrusive by taking us away from task we are concentrating on because we recognize the sound and then immediately grab our phones to see if the notification was important or just something we'd like to read later. I believe a subtle notification through lighting would be less obtrusive than the way we handle personal data delivery currently. Like case 2, what if we identified certain colors with certain kinds of information. Maybe read is entertainment while blue is related to our profession. This creates a hierarchy for our notifications to quickly swipe away the information on the lamp base, or bring the information on the screen. 

Touch sensitive surfaces combine an intuitive physical interaction but the magic of the digital creates an interaction that feels simple. 



Physical Input + Visual Output


Before smart homes are fully automated years from now without much human input, systems will make decisions based on context to assume what the user wants. How should we control the environment now? I think that controlling the smart objects and environment around us could be changed with physical interfaces beyond the screen. The object is a controller with an obvious interface that can be learned by using the object without direction.


With this controller, the user taps on the object to make their selection which becomes understood by the color that is associated with a specific function pre designated by the user. The color corresponds with the visual output device, in this case a lamp to control aspects of the environment ie; temperature, brightness, amplitude, volume, etc.

Color signifies selection

Intensity of notification

Showing Scale



Intuitive Interface


A simple interface that uses a reference to the physical world can be understood without screen based imagery . This object is referencing a clock, and when the user touches the object, the clock signifies one of the buttons as 12. The user recognized the object as a clock because of the 12 protruding buttons. In this case, the user is setting an alarm for 8:35. The object then counts down how much time is left before the alarm will sound by the blinking lights. A subtle illuminated reminder.  I imaging objects like this could be organized in different way to adjust different functions beyond time based functions





Skills
Industrial design, CAD modeling, Concept ideation, Color, material, and finish, User research, Physical mock-ups, Video presentation, Prototyping, UX User Experience.